Roles: Designer Time: 1 Week
Team Size: 1 Engine: Unity
If you're interested in downloading this project or the playable build, check out the project on itch.
Spellbound Spirits is a concept for an rpg-lite twin-stick shooter made as part of a one-week challenge that focused on prototyping a level and teaching a mechanic during the level's playthrough.
For the project I created a condensed 5 page pitch document and level overview, complete with a simple map and a walkable prototype in Unity 2019.
To the left is a copy of the map, and below is a gallery of the actual pdf, along with screenshots of the level.
Part of the fun of this project was tackling a genre I've never been passionate about and finding the fun in it for the player base.
The Pitch and Level Document