Role: Level Designer/Artist Time: 2 Weeks
Team Size: 5 Engine: Unity
Runic Sequence teaches the fundamentals of object oriented programming through an elemental tower defense system. It was a 2 week rapid prototype created with a randomly assembled team as part of FIEA's Rapid Prototype Production class. Players clicked on towers and, using their spell book, dragged in runes that would run sequences of code (Hence the title).