This section of the portfolio is largely under construction!
Roles: Designer                                                                                                  Time: 1 Week
Team Size: 1                                                                                      Engine: None (D&D 5E)

A promotional photo I took for the company's release article.

As someone who streams Dungeons & Dragons in my spare time, I talk a lot about the design of the game, and champion it as a form of prototyping systems.
I was approached in late March by the team at Yacht Club Games, hoping to create an exciting addition to their April Fools Day campaign. After speaking with them I determined what they wanted was rather complex in the time frame, but offered to take on the added responsibility to do what felt best for the characters and fanbase. To meet that challenge I created a full fledged Class and bonus materials.
It was an incredible opportunity to work on an Indie darling and a huge responsibility as I worked remote and tracked hours indepedently. I felt happy knowing I was able to release the best possible product in the time I had available.
Fan feedback has been incredibly positive and the product is available for download here, and passed 500 downloads in the first 24 hours of its release.
The original article can be found here.
The full booklet in PNG format.
Many of the art and visual assets were re-purposed based on resources available at the project's inception.

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