Role:  LevelDesigner                                                                                   Time: 48~ Hours
Team Size: 5                                                                                                       Engine: Unity
Robo Rally is a VR game made using a motion simulation chair and an Oculus Rift Headset. A programmer and I pitched the idea to our team on Thursday and by Friday, we were fullspeed ahead on it.  The idea was to create a simple game where you ran around in a giant mech, shooting at animal mechs. We ended up scoping down after one of our teammates cars broke down midday on Saturday, leading to a mini rescue operation that put our progress on halt.
Progress from 2 days of development time. The unfortunate complications of developing such a visual and technically challenging game ranged from our own lack of time to properly document footage of the game from beginning to end, and the crowds we kept drawing. We had a working demo by Saturday Evening, which led to consistent crowds while I playtested.

This game featured a litany of challenges from the space of the level itself, to tackling VR nausea, to the concept of piloting something like this like a car. We opted for the car control scheme due to simplicity, and that it came standard with the Talon chair.
Editor screenshots taken during development.
Due to the complicated nature of this game, we didn't manage to get footage in time the game itself in a screen capture (We were pushed to wrap up and leave as soon as possible). Given a "best in show" nod also made our game immediately line up with people wanting to try it out, taking what little time we had after the actual live play session. Cameo by our Gameplay Programmer Angel Rodriguez (blocking the screen) as he monitors any potential issues.

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