Role: Level Designer Time: 48 Hours
Team Size: 5 Engine: Unity
Icarus was developed with an intention of promoting real world space science: Solar Sails. While unrealistic in other aspects, these solar sails would allow for ships like The Icarus to recharge their systems via the sun's radiation. Our game imagined a system where the solar system was dotted with these charging stations. Players explored and discovered charging modules that would open up new areas as they made their way back to Earth.
The game features 5 distinct areas, including a starting area, three nodes, and a final planetary descent sequence, effectively creating a potential 15 minute experience for most of our testers. Showcasing the joy of semi-realistic spaceflight was a big push towards the larger levels.